Tuesday, 9 March 2010

Using the Morph Modifier for facial animation

1 - Highlight the face that you have modelled. Right click on the mesh and select clone.
2 - Clone as a copy and move the cloned face to the left of the original face. Label this copy as the expression you wish it to have i.e. "Smile". In order for the morph modifier to work, you need to make sure that this is a complete copy, do not add or delete any vertices or faces as the morpher will not work.
3 - On your copy change the expression of either the eyes or the mouth. If you try to do too much to the model the morpher cannot cope with it.
4 - Pick the mesh of the original face. Pick the morpher modifier from the modifier list.
5 - In the Channel list left click on an empty channel. A small box will appear saying pick from scene. Pick the face that you have changed. The panel will now have a green box next to it to show that the morph has worked.
6 - Now make another copy and change the facial expression. You can morph up to 30 different expressions and load them into the panel.

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