Tuesday, 26 January 2010

Linking mesh to biped - Notes

Fill the mesh with the bones as much as you can.

Select mesh > Modify Panel > Physique modifier

With bones you use the skin modifier
With biped you use the physique modifier

Click on > Attach to Node (COM)
Pick the COM (from list) this will be listed as Bip 01 then press initialise.

If the mesh pulls you need to go the sub-object level of physique to envelope.
When you see the envelope:
Red envelope means that the skin is competely attached
Maroon means that the skin is semi-attached.

Go to envelope options to Radial Scale to alter the envelopes.

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